Pencil2D  ff90c0872e88be3bf81c548cd60f01983012ec49
Pencil2D is an animation software for both bitmap and vector graphics. It is free, multi-platform, and open source.
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layersound.h
1 /*
2 
3 Pencil - Traditional Animation Software
4 Copyright (C) 2005-2007 Patrick Corrieri & Pascal Naidon
5 Copyright (C) 2012-2017 Matthew Chiawen Chang
6 
7 This program is free software; you can redistribute it and/or
8 modify it under the terms of the GNU General Public License
9 as published by the Free Software Foundation; version 2 of the License.
10 
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15 
16 */
17 #ifndef LAYERSOUND_H
18 #define LAYERSOUND_H
19 
20 #include <cstdint>
21 #include "keyframe.h"
22 #include "layer.h"
23 
24 class LayerSound : public Layer
25 {
26  Q_OBJECT
27 
28 public:
29  LayerSound( Object* object );
30  ~LayerSound();
31  QDomElement createDomElement(QDomDocument& doc) override;
32  void loadDomElement(QDomElement element, QString dataDirPath) override;
33 
34  Status loadSoundClipAtFrame( const QString& sSoundClipName, const QString& filePathString, int frame );
35 
36  void updateFrameLengths(int fps);
37 
38  // These functions will be removed later.
39  // Don't use them!!
40  int getSoundSize() { return 0; }
41  bool soundIsNotNull( int ) { return true; }
42  QString getSoundFilepathAt( int ) { return ""; }
43  bool isEmpty() { return true; }
44  // These functions will be removed.
45 
46 protected:
47  Status saveKeyFrame( KeyFrame*, QString path ) override;
48 };
49 
50 #endif
Definition: layer.h:32
Definition: object.h:71